Redux of my Bumper Project. As you can see, I went in a radically different art direction, but I tried to keep the spirit of the original intact. I’d just gotten my Canon T1i and tried out the movie mode. By the by, if you have it, never film in 720, as it looks horrendous.
Website comp for a fictitious company. No, the logo type in the logo was not mine, I simply designed around it; and yes, I did go in and make up fake forum threads. I went for a vectory feel, foregoing the cliched paint splatters one would usually associate with paintball. We start Graphic Web Design next month. Exciting stuff!
A few photos from my final project in Digital Photography.





Thank you to the lovely Ashley Nieves #1 and the equally lovely Max Downing #4.
Project for Full Sail University. First off, let me start by saying that I am not actually that vain. The entire interview and redundant credits were a class requirement; otherwise I’d never stick this mug in front of the camera. However, I don’t hate it, and I do have some aspects of Motion Graphics in it, so I’m putting it up. Who knows, you might find it useful if you’re ever in desperate need of animating a 2D lime.
Visit my vimeo page for a hi-def version.
P.S. Can you spot the cameo by Ashley Nieves?


Above is my final project for History of Visual Communications at Full Sail. I’ll include my hokey artist statement:”
“Dreams have always provided me with an abundance of ideas; nothing could be purer from a creative standpoint. We dream every night, multiple dreams in fact, but of all the dreams we have in our lives we remember only a handful, a speckle of sand on an astral dune. This is why I’m always grateful to remember one; it is a gift of memory. As dreams often are, this piece is also left ambiguous, the meaning left for the viewer to discern.”
In essence, I was reading the third volume of Sandman last summer and took a catnap. The image came to me in a dream so it’s been rattling around for a while, but the style was inspired very recently by Marina Terauds, an artist I saw at the Winter Park Art Festival who does amazing etchings. So there you go.
Also included is another version of the piece:

Up there is the first of two assignments for Motion Graphics Project at Full Sail. We were to create and brand a broadcast graphics package for a fictitious channel/TV show. I came up with a music channel- mainly beacuse I think it allowed the most freedom- called MAV. That’s short for maverick; it has no affiliation with the senator from Arizona and means to reflect that the station would play videos for indie music. I went for a very 80s eye candy feel with this, and it was my first official foray into Cinema 4D. In order, you see a 10-second bumper, an animated transition into a loopable background with a bug overlaid, another form of a transition, a lowerthird title bar, and finally, the opener for the show. Music for the bumper and video is “My Girls” by Animal Collective, whereas the opener is “Onyx” by Cold Storage, from the Wipeout Pure soundtrack. And yes, that is indeed the Feisar.
EDIT: Here’s an updated version of the opener.
Howdy, all. Here is my final for Advanced Motion Graphics. It’s a 30-second music visualization video for a song of our choosing. I chose to do M83’s “Moonchild”, as it’s one of my favorite songs ever. I get such a strong emotion and imagery whenever I listen to that song, so I wanted to convey that same emotion and sense of awe in the video. First off, it was such a pain to cut this song into 30 seconds. I really wanted the slow intro in there to set the scene (I tried it without, and it didn’t work well) which meant that the end gets kind of cut off. That was the opinion of some of my peers, but I guess the end doesn’t really bother me since the song just continues on in my head. I really wanted an ethereal and ambiguous feel in this piece and I was heavily influenced by “2001: A Space Odyssey”; and I wouldn’t be at all surprised if the band was, too. Some people had trouble with the upside down launch shot and I couldn’t really explain my reasoning behind it that well, but I just wanted to change up the perspective. My friend, Yaric, articulated it pretty well, in that gravity is all relative. Overall, I’m pretty satisfied with it; if anything, I would have liked to have made it longer.
Here I’ve got my first project for Advanced Motion Graphics. We were assigned to either market a product we normally wouldn’t touch with an 11-foot pole (that’s one extra foot than usual), or to market something for a demographic outside our own. Having a leprous disdain for sports all my life, I naturally chose to make a commercial for the NFL. My brother, a league hopeful -watch out for him in the coming years- ought to be pleased. My idea behind this was to mimic videogame HUDs (heads up displays, for the uninitiated), mainly from the Halo series. Music is “Machine Gun” by Portishead, and it was made with Illustrator and After Effects.

